Complete the current area to unlock further areas, according to the developer. Match your quest to its exact stage, then use the gathering checkpoints below when materials become the blocker.
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An observed Early Access starter route
Community playthrough · build unconfirmed The narrator describes this run as Early Access. The sequence below comes from its transcript; timestamps identify the observed steps, not speedrun targets. Follow your current quest if it differs.
| Video time | Checkpoint | Action |
|---|---|---|
| 00:38–01:25 | Gather starter wood | Complete the opening wood objective, then acquire and equip the axe. |
| 01:25–03:06 | Process wood and make a sword | Process logs into timber/boards; craft and equip the longsword requested by the quest. |
| 04:30–10:53 | First area fight | Follow the Chapter 1 / Area 1 target. The player prepares wooden armor before entering. |
| 10:53–12:09 | Chopping objective → merchant | The recorded objective asks for 15 chopping actions. Merchant access follows in this run. |
| 12:52–16:00 | Fish → cook → use food | Catch fish, access cooking, prepare food and complete the use-food step. |
| 20:19–22:43 | Gathering → essence | Unlock gathering, collect the quest’s plant resource, then process the requested essence. |
| 24:07–36:06 | Return to combat | The narrator later identifies the target as Chapter 1 / Area 2. Refill food before extending the attempt. |
| 36:06–42:56 | Mining → processed material | Follow the mining objective and process the required material. Read the exact amount on the quest. |
| 42:56–49:23 | Alchemy → three healing potions | Unlock alchemy, craft the three healing potions requested in this run, then follow the use-potion objective. |
| 58:57–1:12:30 | Equipment upgrade | Unlock the Upgrade screen and perform the requested upgrade; check which items will be consumed. |
| 1:36:55–1:39:45 | Next combat target | After one kill objective, another appears. Match its full Act/Area identifier; the translated narration is ambiguous here. |
Transcript source: МАЙНИНГ ➤ КРАФТ ➤ БОЙ — Between Adventures IDLE #1. Recording build not identified; timestamps refer to the transcript.
These are observed checkpoints rather than exact localized quest titles. The Demo videos take a different route, introducing fishing before the sword; do not combine their steps into one mandatory sequence.
How battle areas unlock
Official · Developer reply · Sep 8
The developer’s accepted answer says that areas unlock as you complete areas. Finish your current area before looking for a separate account-level unlock.
- Select the area you can currently enter.
- Check the area’s completion indicator while fighting.
- After completion, check the next area and your main quest.
The player who asked the question reports that the completion percentage is at the top of the screen and that switching jobs resets it. This detail is a player observation, not a separately tested rule.
Act 1: read the area map
Screenshot reference · current values unconfirmed These are readable examples from official store images. Some resource levels in the image set differ from Hotfix #5. Use them to identify the interface and items; confirm numbers in your installed game before spending.

The official map labels ten areas. Use the number, not the island’s position, to match a quest such as Act 1-4. The player level shown in this screenshot is the demonstrator’s level, not an entry requirement.
| Map label | Quest notation | How to use it |
|---|---|---|
| Area 1 | Act 1-1 | Find this label on the map; check its displayed requirement. |
| Area 2 | Act 1-2 | Find this label on the map; check its displayed requirement. |
| Area 3 | Act 1-3 | Find this label on the map; check its displayed requirement. |
| Area 4 | Act 1-4 | Match the active quest to this area. |
| Area 5 | Act 1-5 | Find this label on the map; check its displayed requirement. |
| Area 6 | Act 1-6 | Match the active quest to this area. |
| Area 7 | Act 1-7 | Find this label on the map; check its displayed requirement. |
| Area 8 | Act 1-8 | Find this label on the map; check its displayed requirement. |
| Area 9 | Act 1-9 | Find this label on the map; check its displayed requirement. |
| Area 10 | Act 1-10 | Find this label on the map; check its displayed requirement. |
Area labels are transcribed from the image. This index does not establish enemy names, rewards or a guaranteed route through every quest.
Match the quest to its exact stage
Hotfix #5 clarified the stage references in main-quest objectives. These examples identify stages within Act 1; they do not mean Acts 1 through 4 or 6.
| Quest example | How to read it | Next step |
|---|---|---|
| Act 1-4 | Act 1, stage 4 | Match the active quest to this stage. |
| Act 1-6 | Act 1, stage 6 | Check the exact objective before repeating another area. |
These are examples from the patch, not a complete quest sequence. Enemy names, rewards and every area’s requirements still need a full in-game record.
Gathering level checkpoints
The same skill-level requirements apply to Mining, Woodcutting, Fishing and Gathering. They are not account levels or crafting recipe levels.
| Resource tier | Skill level | Next step |
|---|---|---|
| Tier 3 | 18 | Check this tier in the skill supplying your next recipe. |
| Tier 4 | 28 | Check this tier in the skill supplying your next recipe. |
| Tier 5 | 40 | Check this tier in the skill supplying your next recipe. |
| Tier 6 | 55 | Check this tier in the skill supplying your next recipe. |
| Tier 7 | 70 | Check this tier in the skill supplying your next recipe. |
For example, at Mining 26 the next published milestone is tier 4 at 28: two levels away. Whether to train those levels depends on the material your recipe needs.
Alchemy checkpoints: 4 → 8 → 12 → 15
Official · Hotfix #6 · Sep 10 UTC
Hotfix #6 opens Tier 2-1 potion recipes at Alchemy 4, Tier 3-1 at 8, Tier 4-1 at 12, and Tier 1-2 refinements at 15. Check the newly available recipe group when you reach each level.
You can equip potions at any player level after this patch. Gathering inputs and crafting levels still apply. Read the complete before/after table →
Crafted tools: equip requirements
Official · Hotfix #3 · Sep 9 UTC
Hotfix #3 removed the level requirement for equipping crafted tools. If you already crafted a tool, inspect and equip it for its relevant task. Recipe requirements and non-tool equipment are separate checks.
What this record covers
This is the first set of published progression checkpoints. A complete Act 1 walkthrough needs area names, enemies, objectives, rewards and unlock conditions recorded in-game. Resource names, XP and action times also remain open.
Download the sourced progression records (JSON)
Official Developer announcement or reply. Community Player report, not reproduced by us. Unknown More evidence needed. Next-step advice is editorial; no in-game tests are claimed.